Interface overview

Find Project Actions, viewport, Dimensions, render controls, status details, object and material panels, and animation controls.

Applies to Tridi Viewer 1.3.0 public beta. Release notes

Tridi Viewer showing the Objects and Dimensions panels, a 3D chess scene, UV View, Material Properties, the toolbar, and model status details
The complete Tridi Viewer workspace with the current model, docked inspection panels, and UV View visible.

Main areas

Toolbar
Open a model or Tridi project, access Project Actions for Reload, Revert, Save, and Save As, save a render image, adjust Environment Settings and Post Processing, export to GLB/glTF/OBJ, toggle UV View, or open Preferences.
Workspace
Navigate, select, and inspect the one current model in the 3D View. Enable UV View from the toolbar to inspect UV0 or UV1 beside it for the current session.
Dimensions
Review scene and selected-object dimensions, change the display Up Axis, and apply non-destructive Scene Scale presets without rewriting the canonical model.
Render controls
Switch between Default Display, Solid Wireframe, Matcap Display, and the configurable render-channel panel. Press Z to toggle Solid Wireframe and C to cycle visible channels.
Status bar
Shows file, dimensions, object, triangle, material, and texture information. Dimensions, Objects, Materials, and Material Properties can dock on the left or right with resizable widths or detach into floating panels.
Playback bar
Appears when the active model has a supported animation clip.